3DS MAX SOFTWARE

3DS MAX SOFTWARE

  • Create models
  • Generate animation
  • Practice character poly modeling
  • Work on materials
  • Define textures and UV workflow
  • Illustrate character studio skills, including rigging and animating
  • Apply lighting effects
  • Perform rendering and HDRI
  •  Overview
  •  Visualization Workflow
  •  The Autodesk 3ds Max Design Interface
  •  Preferences
  •  Setting the Project Folder
  •  Configure Paths
  •  Display Drivers
  •  Viewport Display and Labels
    •  Viewport Configuration
    •  Viewport Navigation
    •  Object Selection Methods
    •  Units Setup
    •  Layer and Object Properties
  •  Model with Primitives
  •  Applying Transforms
  •  Sub-Object Mode
  •  Reference Coordinate Systems and Transform Centres
  •  Cloning and Grouping
  •  Poly Modelling with Graphite Tools
  •  Statistics in Viewport
  • 3D Modelling from 2D Objects
  •  Drawing 2D Lines
  •  The Lathe Modifier
  •  The Extrude Modifier
  •  Boolean Operations The Sweep Modifier
  •  Using Snaps for Precision
  •  Data Linking and Importing
  •  DWG Link and Import Options
  •  Importing and Linking Models from Autodesk Revit
  •  Introduction to Materials
  •  Understanding Maps and Materials
  •  Managing Materials
  •  Standard Materials
  •  Material Shaders
  •  Assigning Maps to Materials
  •  Opacity, Bump, and Reflection Mapping
  •  mental ray Materials
  •  The Material Explorer
  •  Mapping Coordinates
  •  Mapping Scale
  •  Spline Mapping
  •  Local vs. Global Illumination
  •  Fundamentals of Standard Lighting
  •  Types of Standard Lights
  •  Shadow Types
  • Photometric Light Objects
  •  Exposure Control
  •  Daytime Lighting
  •  Fundamentals of mental ray
  •  mental ray Interior Rendering
  •  Controlling mental ray Quality
  •  mental ray Proxies
  •  Cameras
  •  Background Images
  •  The Print Size Wizard
  •  Iterative Rendering
  •  Single vs. Double-Sided Rendering
  •  Rendering Options
  •  Rendering Presets
  •  Animation Controls
  •  Walkthrough Animation
  •  Animation Output
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